20 November 2009

More Human Evolution Diagrams

I'm nearing the end of work on a review of the case for human evolution. I've uploaded some of the diagrams to my Flickr account before. Some of these were just updated and some new ones were added: see The Case for Human Evolution (Flickr set).

This is probably my favorite of the lot, showing the congruence between morphological/paleontological data (including radiometric dates) and genetic data (including molecular clocks):

(Click to see full size.)

Can you spot the single discrepancy? (No fair reading the caption on Flickr first.)

UPDATE: Revised some of the images, temporarily removed one.

What I Do For a Living, Part 312: Dr. Facilier's Parlour

I recently completed a new application. This one is a collection of three games associated with Disney's upcoming animated film, The Princess and the Frog. This one requires a Facebook account: Dr. Facilier's Parlour. (Dr. Facilier is the villain of the movie.)

This is my first completed project using certain technologies:
Also see the Shadow Shakedown game therein for an example of how DisplacementMapFilter can be useful. (I also got to do a tiny bit of character animation there.)

I have to say I was very pleased with all of these new technologies. In particular, the Spark component set is a huge improvement over the previous Halo components. Skinning components is so easy now it's hard to imagine that it was ever difficult. Adobe has acted on the "Favor composition to inheritance" maxim, and it has paid off. Also, props to Code Igniter, with its flexible tools and strong emphasis on the MVC pattern, for making PHP development (something I had all but sworn off) actually kind of fun.